In addition, there is new feature, which was explicitly requested. It is now possible to have conditions in texts (but only in reward texts, not in titles or anything else), and to refer to other text ids. You can now also declare a naked text-node with an id, and then refer to it from anywhere else by its id. Note that the id must always start with a #.
[Reflexes > 99|incredible, not]
They can be a bit fickle when spaces are used, so I suggest not using any at all in the conditions (except for those that cannot be avoided, when a stat-name has a space in it, for example). It is possibly to do something like [a>3|[b>3|Hello]] for very complex choices, although generally speaking, if you catch yourself writing more than a handful of them, you might want to split your Action into more than one and differentiate by Requirement instead.
There is no post for alpha 10, because I've written two releases before I had this post finished.