tag:blogger.com,1999:blog-8994802752794009080.post1007045242380968657..comments2021-10-10T14:24:18.591+02:00Comments on Blown To Bits: Alpha 11Kdanskyhttp://www.blogger.com/profile/01000331673102773312noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-8994802752794009080.post-894833658831418162011-08-21T02:11:49.283+02:002011-08-21T02:11:49.283+02:00Right now you cannot. It's a matter of syntax,...Right now you cannot. It's a matter of syntax, I would have to do it like this then:<br /><br />[stat:Reflexes > 5|Ninja]<br />[item:Gold Coins = 10|Money]<br /><br />It's coming, probably.Kdanskyhttps://www.blogger.com/profile/01000331673102773312noreply@blogger.comtag:blogger.com,1999:blog-8994802752794009080.post-77674793466099674202011-08-21T02:07:12.019+02:002011-08-21T02:07:12.019+02:00By the above above comment, to be perfectly clear....By the above above comment, to be perfectly clear. I was wondering if [] will be use with items.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8994802752794009080.post-73205841445038861062011-08-21T02:04:24.255+02:002011-08-21T02:04:24.255+02:00As long as I can set levels willy nilly like a lum...As long as I can set levels willy nilly like a lumberjack accountant. I'm happy. <br /><br />I use the [] as they are happily.<br /><br />And the last point is a good idea to keep moving the player along to harder challenges.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8994802752794009080.post-15894154786713977652011-08-21T01:55:12.237+02:002011-08-21T01:55:12.237+02:00More options are not necessarily a good thing. If ...More options are not necessarily a good thing. If there are two options, of which both work equally fine, but one of them is very unsafe and can easily break a lot, then it is highly questionable whether that option should exist in the first place. It's the classic "C++ is a chainsaw"-issue.<br /><br />That said, it works as follows:<br />In a reward, you can use this:<br /><statKdanskyhttps://www.blogger.com/profile/01000331673102773312noreply@blogger.comtag:blogger.com,1999:blog-8994802752794009080.post-61191558490314212312011-08-21T00:58:35.769+02:002011-08-21T00:58:35.769+02:00Think about it like this. Multiple ways of doing t...Think about it like this. Multiple ways of doing the exact same thing is not a bad thing. In fact giving people options is the best thing you can do. Its why we have x++ & x = x+1. Both have the exact some functionality. People use both because they love having the option. To be terse, or to be explicit.<br /><br />You want people to use the tools your create to forward their ideas. You'Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8994802752794009080.post-29637628864956125772011-08-21T00:28:05.127+02:002011-08-21T00:28:05.127+02:00Even in your example, you could easily get by with...Even in your example, you could easily get by with 4 actions, describing the four transitions: 0->1, 1->2, 2->3, 3->4. It's exactly as much work as writing four actions doing 0->1, 0->2, 0->3, 0->4 directly, and as a bonus, you can write the text in a way that explicitly references the one before, without confusing the player, but instead showcasing the change (rather Kdanskyhttps://www.blogger.com/profile/01000331673102773312noreply@blogger.comtag:blogger.com,1999:blog-8994802752794009080.post-52439696862208782232011-08-20T22:52:26.300+02:002011-08-20T22:52:26.300+02:00How about this for an interesting choice. Do I sta...How about this for an interesting choice. Do I stay human or become a Cyborg? And how much am I a Cyborg? The player can decide on full enhancements right then, or can save his humanity, his choice. <br /><br />#cybrogvendtxt -> [cyborLv=1|#cybrogvendLv1txt] -> You buy your goods from the vending machince, how droll.<br />[cyborLv=2|#cybrogvendLv2txt] -> You start to wonder where your Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8994802752794009080.post-88680054038554088342011-08-20T21:07:43.796+02:002011-08-20T21:07:43.796+02:00I see. You could do it like this: Write four actio...I see. You could do it like this: Write four actions, which each upgrade your armor, instead of replace it. That way, you can do it easily with exp. You cannot skip a level, that is true. But do you really need to?<br /><br />Your version's costs: 100, 200, 300, 400.<br />My version's cost: 100, +100, +100, +100.<br /><br />The cost is identical on all levels. It basically just includes Kdanskyhttps://www.blogger.com/profile/01000331673102773312noreply@blogger.comtag:blogger.com,1999:blog-8994802752794009080.post-32206064601290847722011-08-20T20:46:01.944+02:002011-08-20T20:46:01.944+02:00Below I have a text redirection set up to describe...Below I have a text redirection set up to describe a character's armor. When the player buys an armor from a shop, he is free to purchase any one armor he feels he needs. He can buy lv2 armor right away, or he can save his money for the lv3 armor when he has the money.<br /><br />Armor lvs should be independent from the players last set of armor. Using only addition I would have to restrict Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8994802752794009080.post-83235034671469696592011-08-20T18:02:01.959+02:002011-08-20T18:02:01.959+02:00Items are just integers, and they can be negative ...Items are just integers, and they can be negative too. But it is true, you cannot set them to a fixed value, you can only add or subtract.<br /><br />Do you <b>really</b> need that? I find it hard to imagine that there is a useful case for that functionality. If you can make one, I'll rethink it.Kdanskyhttps://www.blogger.com/profile/01000331673102773312noreply@blogger.comtag:blogger.com,1999:blog-8994802752794009080.post-77131003447361523742011-08-20T17:34:02.013+02:002011-08-20T17:34:02.013+02:00Is there anyway to make a simple integer that is t...Is there anyway to make a simple integer that is tested in the requirements tag? Something that can be negative, zero and positive. That would also be possible to reward values to. Not through experience.<br /><br />In items you have an amount tag, but that adds and subtracts from the item. What if I just want it to equal something?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8994802752794009080.post-68217623070383101982011-08-19T23:57:25.602+02:002011-08-19T23:57:25.602+02:00<requirements>
<stat tag="Brave&qu...<requirements><br /> <stat tag="Brave">Determination</stat><br /></requirements><br /><br />Works perfectly well for me. Note that you must have a stat of at least 1 exp, since stats with level:0 and exp:0 cannot have tags, because they do not exist.Kdanskyhttps://www.blogger.com/profile/01000331673102773312noreply@blogger.comtag:blogger.com,1999:blog-8994802752794009080.post-31622657010053218942011-08-19T23:02:02.111+02:002011-08-19T23:02:02.111+02:00fyi: requirements with tags are always passing.
t...fyi: requirements with tags are always passing.<br /><br />that is tag="female" and tag="male" both pass.CGuy4chan@hotmail.comnoreply@blogger.com