I have been really busy writing code and implementing features I want (or some people have actually requested). The editor works much better and can do nearly everything now (except for Chances). In addition, there is now the possibility of skinning the application during execution. You can just write something like a style-sheet and have that applied like any other event. This has two consequences: One, people can now theme their games. Two, it is even possible to change colours and pictures during play. As a simple example: You can bathe the UI in a green jungle while the player is in the jungle, and then switch to a clean blue/white interface when they enter a space station. I think when used well, this will do wonders for immersion.
Lastly, I have nearly tripled the amount of demo game. The reason is simple: The editor makes writing it so much easier and comfortable, one can just type away without spending a ton of care on the XML-format. The (very significant) time spent on creating the editor seems to pay off. I believe I actually spent more time on the editor than on the engine itself.
Lastly, I fixed how folders behave. No longer do you have to bother with writing in the application directory (a hassle on Windows 7, a near-impossibility on OS-X), instead you can just freely chose your working folder.
Oh, and there is Save/Load functionality.
The download can be found at the usual spot: